World Rugby has unveiled a significant step forward in rugby officiating by introducing a fully remote Television Match Official (TMO) hub for this summer's World Rugby Nations Cup and World Rugby U20 Championship.
Join RUCK’s Instagram broadcast channel and get the latest rugby news straight to your phone. The new system, which is being trialled during both tournaments, sees TMOs operate from a centralised hub in Basingstoke, England, rather than travelling to match venues.
The governing body hopes the move will improve the speed, consistency and accuracy of key decisions while also reducing operational costs across the game. The innovation builds on the use of remote Foul Play Review Officers at the 2023 and 2025 Rugby World Cups and forms part of World Rugby's ongoing Shape of the Game review into officiating technology.
Working alongside Hawk-Eye, the remote hub will provide TMOs with access to every available camera angle, independent of the television broadcast feed. Officials will also be able to use split-screen technology and enhanced zoom functions to assist with decisions involving tries, touchline calls and foul play incidents.
Alongside the trial, World Rugby has also confirmed new minimum technology standards that international competitions will be expected to meet by August 2027.
The standards require all broadcast camera angles to be made available to TMOs, ensure officials have full control over the footage shown to referees, mandate qualified TMO operators through World Rugby's accreditation programme, and establish minimum technological capabilities for providers supporting international fixtures.
The governing body believes introducing common standards across the global game will improve decision-making while creating a more consistent experience for players, officials and supporters.
World Rugby Chief of Rugby Mark Robinson believes the changes represent an important step forward.
"The use of officiating technology is one of the most debated areas in our sport. It is important for match officials, teams, competition owners and fans that rugby has a consistent, effective and efficient environment in place that can be trusted to deliver the right outcome without impairing the game flow and experience.
"These innovations are the first steps in a deep dive review of this area. Not only will they aid on-field outcomes, but significantly they also support cost-effectiveness for the game."
The remote TMO hub will be evaluated throughout both competitions before World Rugby decides whether it will become a permanent feature at future international tournaments.
LATEST RUGBY NEWS
"Goodbye draws" - Six new rugby law changes fans will love and hate
Rugby has always known where it’s come from. But it’s never been scared of where it’s going.
The modern game is quicker. Bigger. Brutal in contact and razor-sharp in its detail. It’s a different beast to the one we were watching 10 years ago — yet some of the laws still feel like they belong to another era.
This isn’t about ripping up the rulebook. It’s not about reinventing rugby. It’s about asking a simple question: do a handful of long-standing laws still serve today’s game?
Because the sport deserves to be as sharp as the athletes playing it.
A smart rethink — done with respect — could make matches fairer, safer and far better to watch.
Here are six laws that might just be due a second look.
Join RUCK’s Instagram broadcast channel and get the latest rugby news straight to your phone.
1. No more draws
Rugby is one of the most thrilling sports in the world, but draws often leave players and fans frustrated. After 80 minutes of hard-fought action, neither team winning can feel unsatisfying and anticlimactic. Introducing golden point—where the first score in extra time wins—would give matches a clear, decisive ending.
Golden point also encourages attacking rugby. Teams would be pushed to take risks, go for tries, or attempt drop goals rather than playing safe for a draw. Every possession would matter even more, and fans would be treated to the kind of high-stakes drama that other sports, like rugby league and AFL, have long enjoyed.
It would make competitions simpler and fairer too. League tables, knockout tournaments, and international fixtures often rely on tiebreakers to separate teams after draws. Golden point ensures there’s always a winner on the scoreboard, rewarding performance rather than chance or points difference.
Player welfare concerns can be managed by limiting extra time to short bursts—say two five-minute halves or a first-score-wins rule within 10 minutes—keeping the game exciting without overtaxing athletes.
Golden point wouldn’t just make rugby more exciting—it would make it fairer, more competitive, and in tune with the modern expectation that every game should have a winner. With more tight contests in both club and international rugby, there’s never been a better time to adopt it.
2. Fewer Substitutions
Rugby has changed significantly over the years, and one of the biggest shifts is how the bench is used. These days, teams often bring on almost an entirely new forward pack late in the game. Big, fresh players crash into tired defenders, making the final 20 minutes less about skill and endurance, and more about brute force. Many fans and former players feel this has turned rugby into a collision sport rather than a contest of stamina and intelligence.
Reducing the number of substitutions would encourage players to pace themselves. Space would open up in the second half, creating more opportunities for creative play rather than endless phases of pick-and-go. It would reward fitness, smart decision-making, and those capable of performing for the full 80 minutes.
Fewer substitutions wouldn’t just make the game more exciting—it would make it fairer, safer, and more in line with the spirit of what rugby has always been about.
With the rise of 6–2 and even 7–1 bench splits, pioneered by Rassie Erasmus, the trend seems to be heading in the opposite direction. That’s all the more reason to act now.
2. Scrap the Caterpillar Ruck
The caterpillar ruck is one of those tactics that, while legal, just doesn’t sit right with many who love the game. It involves players lining up behind a ruck in a queue, giving the scrum-half extra time and space to kick.
It slows the game to a crawl, gives the defence no real chance to compete, and often feels more like a way to kill momentum than build it.
It may be clever, but it’s not entertaining. Fans want to see fast, hard-fought rugby—not box-kick after box-kick with a queue of bodies shielding the kicker. Eliminating or limiting the caterpillar ruck would speed up the game and reintroduce unpredictability at the breakdown.
This isn’t about removing strategy. It’s about keeping the game flowing and true to what makes rugby exciting: dynamic, contested play.
Referees have improved at calling “use it” earlier, which helps speed things up, but more needs to be done. Getting rid of the caterpillar ruck would go a long way toward fixing the issue.
3. Remove the 20-Minute Red Card
The 20-minute red card was introduced as a middle ground—punishing dangerous play without completely ruining a match. But let’s be honest: it sends the wrong message. If a player commits a reckless or dangerous act, 20 minutes off the field doesn’t always feel like enough—especially for serious offenses, like a high tackle that could end an opponent’s game or season.
Rugby has made major strides in protecting players, especially around the head and neck. Keeping the full red card—where the offending team plays a man down for the rest of the match—reaffirms that commitment. It makes the consequences clear: cross the line, and your team suffers. That’s how you change behaviour.
Yes, it’s tough. Sometimes it may seem harsh. But safety must come first. It’s about respecting the game and the long-term health of every player on the field.
In many ways, the 20-minute red gives officials a cop-out. It’s often seen as the easy option to avoid controversy—even when a full red card is justified.
4. Outlaw the Lineout Maul
Few things in rugby divide opinion quite like the driving maul from a lineout. For some, it’s a show of power and coordination. But for many fans, it feels like a loophole — a near-guaranteed way to score that sucks the creativity and unpredictability out of the game.
A well-drilled pack can set up a maul five metres out, trundle forward almost unstoppably, and fall over the line for a try. Where’s the skill in that? It’s become rugby’s cheat code — more about physics and numbers than ingenuity or flair.
Outlawing the maul as a direct scoring weapon would open the game up. Instead of endless rolling rucks towards the try-line, teams would need to find inventive ways to use space, pass under pressure, or outsmart the defence. That’s what gets fans on their feet.
Defenders, too, would benefit. At the moment, they’re often left with little option but to illegally collapse a maul, leading to a penalty or yellow card. Take away the automatic try-machine, and we’d see fewer cynical infringements, less frustration, and a fairer contest.
The maul will always have a place as a tactical tool in the middle of the pitch — but when it’s allowed to dominate the scoreboard, it turns rugby into something it was never meant to be.