Lock: MR. FANTASTIC
His power to stretch would make an ideal second row as he will outreach almost any opposition in lineouts, however he may struggle in terms of mass and strength in scrums and around the park. His ability to lead a team would also be invaluable!
Lock: GROOT
Similar to Mr Fantastic, he can alter his height, but is most commonly listed as 23ft. He would dominate lineouts and provide a challenging opponent.
Flanker: IRONMAN
His suit would allow him to smash into things and cause serious damage around the pitch, making huge hits like any 6 should, but also be smart and forward thinking.
Flanker: WOLVERINE
His animalistic nature would intimidate any opposing 10, not forgetting his brute strength, aggression, and speed. He has all the makings of a deadly seven.
Number 8: HULK
The pure strength he possesses would secure the scrum on its own. The thought of him picking and going would make even the best opposing flankers shake with fear…He could just pick up the scrum and run away with it.